While the expansion did not always give me the harrowing feeling of the Fall of Rome narrative I was hoping for, it does add an interesting ebb and flow to proceedings.Įach civilisation now accumulates Era Score based on accomplishments and discoveries with the goal of reaching a certain threshold before the world progresses to the next global era. With Civilization VI: Rise and Fall, Firaxis have at last set out to model this. ![]() Unless you get conquered by another player you are always moving onward and upward in technology, productivity, and prestige. One of my biggest gripes with the Civilization series – and historical strategy games in general – is that it tells the story of empires as a non-stop progression from good to better.
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